故事要从四天前说起...
那天,我像往常一样刷着网站,偶然发现了DIYgod大佬的博客,看着这精美的主题,再回头审视一下自己使用的简陋到爆的next
,不禁萌生了更换主题的想法。
根据footer
里的信息,我找到了这个主题Sagiri
的托管地址,将其下载了下来,配置好_config.yml
文件并hexo s
,本以为事情就这样结束了。然并卵,我发现有很多功能都无法正常使用,正如他本人在这篇文章中写的一样:
主题虽然开源了,但是属于自用性质的项目,很多应该做成可定制化的地方都没有做,从开源项目的视角来看做得并不好,而我目前又对制作主题并没有太高的兴致,所以使用之前还请慎重考虑
然而这是后话了,当时的我并没有看到这些,于是头铁地开始了主题文件的增删改查之路(此处省略一万字)。
四天过去了,通过对文件的深度剖析(指删除很多本来就有的模块然后重新添加),我深刻地了解了css
、html
和javascript
,明白了hexo
主题的组织形式(并没有),于是准备记录一下这个主题部分特性的实现方式:
-
网页无刷新跳转 / 自动滚动到正文
使用
pjax
实现,主要参考这篇文章。 -
根据网页状态动态修改标题
// cheat.js var OriginTitle = document.title; var titleTime; document.addEventListener('visibilitychange', function () { if (document.hidden) { $('[rel="icon"]').attr('href', "/images/failure.ico"); document.title = '╭(°A°`)╮ 页面崩溃啦 ~'; clearTimeout(titleTime); } else { $('[rel="icon"]').attr('href', "/images/favicon.ico"); document.title = '(ฅ>ω<*ฅ) 噫又好了~' + OriginTitle; titleTime = setTimeout(function () { document.title = OriginTitle; }, 2000); } });
-
随机的丝带背景
// evan-you.js /*<canvas id="evanyou"></canvas>*/ if (document.getElementById('evanyou')) { var c = document.getElementById('evanyou'), x = c.getContext('2d'), pr = window.devicePixelRatio || 1, w = window.innerWidth, h = window.innerHeight, f = 90, q, m = Math, r = 0, u = m.PI * 2, v = m.cos, z = m.random c.width = w * pr c.height = h * pr x.scale(pr, pr) x.globalAlpha = 0.6 function evanyou () { x.clearRect(0, 0, w, h) q = [{ x: 0, y: h * .7 + f }, { x: 0, y: h * .7 - f }] while (q[1].x < w + f) d(q[0], q[1]) } function d (i, j) { x.beginPath() x.moveTo(i.x, i.y) x.lineTo(j.x, j.y) var k = j.x + (z() * 2 - 0.25) * f, n = y(j.y) x.lineTo(k, n) x.closePath() r -= u / -50 x.fillStyle = '#' + (v(r) * 127 + 128 << 16 | v(r + u / 3) * 127 + 128 << 8 | v(r + u / 3 * 2) * 127 + 128).toString(16) x.fill() q[0] = q[1] q[1] = { x: k, y: n } } function y (p) { var t = p + (z() * 2 - 1.1) * f return (t > h || t < 0) ? y(p) : t } document.onclick = evanyou document.ontouchstart = evanyou evanyou() }
-
点击的烟花效果
// fireworks.js class Circle { constructor({ origin, speed, color, angle, context }) { this.origin = origin this.position = { ...this.origin } this.color = color this.speed = speed this.angle = angle this.context = context this.renderCount = 0 } draw() { this.context.fillStyle = this.color this.context.beginPath() this.context.arc(this.position.x, this.position.y, 2, 0, Math.PI * 2) this.context.fill() } move() { this.position.x = (Math.sin(this.angle) * this.speed) + this.position.x this.position.y = (Math.cos(this.angle) * this.speed) + this.position.y + (this.renderCount * 0.3) this.renderCount++ } } class Boom { constructor ({ origin, context, circleCount = 16, area }) { this.origin = origin this.context = context this.circleCount = circleCount this.area = area this.stop = false this.circles = [] } randomArray(range) { const length = range.length const randomIndex = Math.floor(length * Math.random()) return range[randomIndex] } randomColor() { const range = ['8', '9', 'A', 'B', 'C', 'D', 'E', 'F'] return '#' + this.randomArray(range) + this.randomArray(range) + this.randomArray(range) + this.randomArray(range) + this.randomArray(range) + this.randomArray(range) } randomRange(start, end) { return (end - start) * Math.random() + start } init() { for(let i = 0; i < this.circleCount; i++) { const circle = new Circle({ context: this.context, origin: this.origin, color: this.randomColor(), angle: this.randomRange(Math.PI - 1, Math.PI + 1), speed: this.randomRange(1, 6) }) this.circles.push(circle) } } move() { this.circles.forEach((circle, index) => { if (circle.position.x > this.area.width || circle.position.y > this.area.height) { return this.circles.splice(index, 1) } circle.move() }) if (this.circles.length == 0) { this.stop = true } } draw() { this.circles.forEach(circle => circle.draw()) } } class CursorSpecialEffects { constructor() { this.computerCanvas = document.createElement('canvas') this.renderCanvas = document.createElement('canvas') this.computerContext = this.computerCanvas.getContext('2d') this.renderContext = this.renderCanvas.getContext('2d') this.globalWidth = window.innerWidth this.globalHeight = window.innerHeight this.booms = [] this.running = false } handleMouseDown(e) { const boom = new Boom({ origin: { x: e.clientX, y: e.clientY }, context: this.computerContext, area: { width: this.globalWidth, height: this.globalHeight } }) boom.init() this.booms.push(boom) this.running || this.run() } handlePageHide() { this.booms = [] this.running = false } init() { const style = this.renderCanvas.style style.position = 'fixed' style.top = style.left = 0 style.zIndex = '999999999999999999999999999999999999999999' style.pointerEvents = 'none' style.width = this.renderCanvas.width = this.computerCanvas.width = this.globalWidth style.height = this.renderCanvas.height = this.computerCanvas.height = this.globalHeight document.body.append(this.renderCanvas) window.addEventListener('mousedown', this.handleMouseDown.bind(this)) window.addEventListener('pagehide', this.handlePageHide.bind(this)) } run() { this.running = true if (this.booms.length == 0) { return this.running = false } requestAnimationFrame(this.run.bind(this)) this.computerContext.clearRect(0, 0, this.globalWidth, this.globalHeight) this.renderContext.clearRect(0, 0, this.globalWidth, this.globalHeight) this.booms.forEach((boom, index) => { if (boom.stop) { return this.booms.splice(index, 1) } boom.move() boom.draw() }) this.renderContext.drawImage(this.computerCanvas, 0, 0, this.globalWidth, this.globalHeight) } } const cursorSpecialEffects = new CursorSpecialEffects() cursorSpecialEffects.init()
-
侧栏的固定
使用
affix
实现,主要参考这篇文章。 -
valine
评论系统支持pjax
参考这个 issue。
害,换个主题真的太难了,一年之内不打算再换了!
好了,写完去睡觉啦 XD!
2020.1.30 23:12:33
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